Woes Unite Foes! Do Safeblowing by Design

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Psychic Squad
26th October 2008 24 mins Season 2 Episode 4

Taizou's magical anime hero emulation (and Minamoto resisting Fujiko's uxorial affection solicitation) gives way to Fujiko's maiden exhibition of unsolved probability case file #666 -- better known as »Do The Children become demons or angels in the future?« -- that depicts The Children having demonstrated a 29% probability of falling to vice (and a 26% probability of remaining in virtue). In an attempt to resolve the undecided 45%, Minamoto presents his esper charges with new portal limiters that serve as communicators/transponders like their predecessors and boast a function that enables any of the girls to rally their teammates' powers to enhance their own. Kaoru, Shiho, and Aoi playing with all the treasures in the bank vault using their psychic powers is brought to a screeching halt when Minamoto reminds them that they are charged sentry duty thereof and that there are ECM generators lining the ceiling of the vault. Muscle and Mio's arrival instigates a battle with Kaoru (a psychokinetic gold ingot barrage), Aoi (teleporting away the ECCM generator), and Shiho (a well-aimed bullet to the generator's battery) that easily stalemates the two P.A.N.D.R.A. espers but places them before The Normal People operatives' mortal designs as they close the vault and exhaust out the air. Their lives in jeopardy, an uneasy armistice is forged as Minamoto works to repair the damaged ECCM generator before directing Kaoru to psychokinetically breach the inner walls of the vault along with the electromagnetic fence once Shiho, Aoi, and Mio all rally their powers behind her. Unfortunately, a thoroughly-exhausted Kaoru and paper money/gold ingots/various treasures scattered about for the people to grab up quickly takes a back seat to Fujiko successfully cornering the evacuating Kyousuke into a one-on-one psychic duel that ends in a stalemate illuminating that P.A.N.D.R.A. does not conquer easily.

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World Heritage! Then, Shall We Go to Kyoto?! still
Season 2 · Episode 5

World Heritage! Then, Shall We Go to Kyoto?!

Aoi demonstrating a uxorial emphasis on properly aligning her leader's tie prior to boarding the westbound Shinkansen to her hometown Kyoto gives way to the disheartening revelation that Minamoto has been charged convergent criminal quarry navigation as the Comerican clarivoyant Ken approaches the pair having misunderstood that he is to carry his shoes (which Kaoru and Shiho encounter back in Tokyo) into the train. Upon arriving in Kyoto, the warm greeting that Aoi's junior brother Yuuki quickly turning frigid and dangerous due to Aoi's father Daisaku misunderstanding Aoi's affectionate description of Minamoto gives way to Ken and Minamoto disagreeing on whether to solicit Aoi's navigation assistance for their mission: apprehension an esper vandal called Clyde Barou that sees historical landmarks as his personal canvas. Minamoto lashing out at Ken before turning his frustration on Aoi becomes a horrible mistake when Ken detects that Clyde is on the move. Fujiko and the Comerican esper squad being of no utility, it falls upon Minamoto and Ken to take action alongside Aoi. When Clyde turns the tables on her during the first battle, Minamoto gives Aoi a quick lesson in navigating around using her esper powers and reminds her that she has done well on her own in combat. Aoi challenges and successfully defeats Clyde as he is computing his next desecration. A flashback of Aoi's workaholic father regretting his very poor government of Aoi when Kaoru barged into his office to confront him (and Shiho cooling her down thereafter) gives way to the present where Aoi comes back into the room to announce the arrival of Fujiko-tachi (Fujiko with Natsuko and Hotaru in convoy) joining the Nogami-ke banquet. As Aoi laments her plans being extinguished, Shiho is inspiring Kaoru to ignite a plan of her own upon Dr. Sakaki . .

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